Dizana's Quiver Service
Conquer the Fortis Colosseum and face Sol Heredit for Dizana's Quiver. Configure your account and setup below.
Fortis Colosseum completion
Complete the 12 waves of the Fortis Colosseum, including Sol Heredit, for Dizana's Quiver. Configure your account type, gear review and delivery. Support confirms combat stats, equipment, prayers, supplies and Colosseum access before scheduling. Charging or blessing the Quiver with sunfire splinters is a separate request.
Configure Your Order
Price Adjustment Guide
1 · Gear setup details
Top Tier Gear · $50.00
Twisted Bow, Scythe of Vitur, Tumeken's Shadow and other best-in-slot equipment suitable for the Fortis Colosseum.
Mid Tier Gear · $65.00
Bow of Faerdhinen (Bowfa), Armadyl Crossbow, Dragon Crossbow, Trident of the Swamp and other suitable mid-tier equipment.
2 · Stat adjustment
Below 90 Ranged or 85 Magic: +20% once.
Recommended: 90+ Ranged, 85+ Magic, 70+ Defence, 77+ Prayer, 85+ Hitpoints.
No separate Defence, Prayer or Hitpoints surcharge.
3 · Account build adjustment
Main account: Base price
Pure account: +30%
1 Defence account: +30%
Zerker account: +20%
Restricted build: Custom quote
4 · How the price is calculated
Selected base price × (1 + build % + stats %).
Percentages add together; they do not compound. Any configured delivery fee appears separately.
Mid Tier Gear: Pure + lower Ranged = $97.50. Top Tier Gear: Main + recommended stats = $50.00.
Charging or blessing the Quiver with sunfire splinters is a separate request.
Dizana’s Quiver service questions
How much does the Quiver service cost?
Published setup base prices: Top Tier Gear: $50.00; Mid Tier Gear: $65.00. Account build, lower combat stats and any configured delivery fee adjust the estimate shown before adding to cart.
How are stat and account build adjustments calculated?
Ranged below 90 or Magic below 85 adds 20% once, even if both are lower. Pure and 1 Defence builds add 30% and 30% respectively; Zerker adds 20%. All percentages use the selected setup’s base price and add together without compounding. Defence, Prayer and Hitpoints have no separate automatic charge.